So long, LucasArts

I have a lot of things to thank LucasArts for. If it wasn’t for Day of the Tentacle, Monkey Island, X-Wing, Tie Fighter, or the Dark Forces games, I would not have been drawn to programming as a career, and specifically game development.

Without the opportunity they gave me to lead the game development team at Lucasfilm Animation Singapore, I would not have realised how much I want to code rather than manage.

They brought me to the US, and specifically to San Francisco which is the best city I’ve ever lived in, and has rapidly become my home.

They gave me the chance to work on The Force Unleashed II,which was a phenomenal technical challenge and during which I learned a huge amount from some incredibly smart people.

Then, when it was time, they set me free to run wild, and gave me the chance to find a new challenge.

This whole path facilitated by them has led me to today, when I accepted a new job at somewhere I have wanted to work for years: Google.

So long, LucasArts, and thanks for all the fish.

6 thoughts on “So long, LucasArts

  1. Awesome news mate! Sounds like a good move, do you know which Google project you’re on or is it top secret?

    • I don’t know which project it is yet. I’ve given my preferences, and we’ll see if I get them. If not, it will still be something new and challenging.

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