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Telling stories

If there’s a single sentence that can act as a simple summary for what role-playing games are, it is surely “telling a story from the characters’ points of view”. Any modern table-top role-playing game has this at its core; that the players, with the game-master, are developing a world and a story together as they […]

Posted on 2009/07/15 in game development | Tagged Computer games, game development, MMO, role-playing | 1 Comment

Character development

Whether you’re writing a novel or playing a role-playing game, there comes a time when you have to develop a character. There are a number of ways you can approach this and this series of articles will explore some of those. I’ll start with the character development that I’ve dealt with the most: Developing a […]

Posted on 2009/04/02 in character development | Tagged Character, character development, dnd, role-playing | 1 Comment

Player vs Character

The separation between player and character is at the core of the role-playing experience which is what separates DnD, MUDs and MMOs from other multiplayer games. By definition, when you’re playing a role it’s assumed that the role is not that of “person playing a role-playing game”. Aside from the physical and sociological differences between […]

Posted on 2009/03/10 in at the table, character development | Tagged Character, D&D, MMO, MUD, Player, role-playing | Leave a comment

MUDs, MMOs, and me, oh my!

Two pieces of news have inspired this today. News the first is that the humble text-based MUD is 30 years old. The second is the news of a new MMO from a company that I have a vested interest in seeing succeed, and based on an IP that I have a certain fondness for. Most […]

Posted on 2008/10/22 in personal | Tagged discworld, dnd, MMO, MUD, role-playing, RPG | Leave a comment

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