So long, LucasArts

I have a lot of things to thank LucasArts for. If it wasn’t for Day of the Tentacle, Monkey Island, X-Wing, Tie Fighter, or the Dark Forces games, I would not have been drawn to programming as a career, and specifically game development. Without the opportunity they gave me to lead the game development team […]

Goodnight Eddie

When I last wrote about Eddie, it ended up being the day that I let him go. It had been a rough two weeks for him, and as much as I wanted to believe that he was going to get better any day, he wasn’t. I saw the x-ray images. I saw how much he […]