Yes, I am still alive. Between work, other bloggery, twitter and other projects (coming soon), this blog has fallen by the wayside I’m afraid.

Still, I’m posting this! Which is a really lame way of keeping it ticking over. Sorry.

Hopefully, the Other Half will post some news soon that she’s been waiting to talk about.


I have previously dealt with the notion of the cliché on this blog, and closely related to that is the notion of the archetype. An archetype is an ideal example of a type, to give the dictionary definition. Carl Jung also made use of the term to define an inherited unconscious idea. Plato’s ideas can also be seen as the original archetypes and in fact the word itself comes from the greek word αρχετυπον. But how do archetypes play into writing and how can they be used to enhance the experience of a player in a game? Are there any dangers to using archetypes that a writer or GM must be wary of?

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In medias res

A while ago there was an episode of the DnD podcast from Wizards of the Coast that had a tip for DMs to start every session with the players rolling initiative. This usually indicates that combat, or at least some action sequence, is about to play out and initiative determines the order that the characters act in. The idea is that by having your players start the session in medias res, literally “into the midst of affairs”, they will be more engaged in the session as a whole.

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