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Tactics and strategy

The function of tactics and strategies in role-playing games is one of those areas that offers a prime opportunity to show something about your character, but that is often overlooked. With the recent release of the Player Strategy Guide for Dungeons & Dragons 4th Edition, I thought it apt to write about my thoughts on […]

Posted on 2010/06/09 in at the table, character development | Tagged Character, character development, combat, D&D, Player | 1 Comment

In medias res

A while ago there was an episode of the DnD podcast from Wizards of the Coast that had a tip for DMs to start every session with the players rolling initiative. This usually indicates that combat, or at least some action sequence, is about to play out and initiative determines the order that the characters […]

Posted on 2009/05/05 in game development | Tagged dnd, MMO, MUD, Player | 3 Comments

From paper to screen

Over the past few weeks, I’ve noticed a trend at my DnD table as more players have moved from the traditional pen(cil) and paper to having a laptop, notebook or, more frequently, a netbook or smartphone in front of them instead. In this article, I’ll explore some of the tools available to facilitate this move […]

Posted on 2009/04/13 in at the table | Tagged dnd, Player | 1 Comment

Player vs Character

The separation between player and character is at the core of the role-playing experience which is what separates DnD, MUDs and MMOs from other multiplayer games. By definition, when you’re playing a role it’s assumed that the role is not that of “person playing a role-playing game”. Aside from the physical and sociological differences between […]

Posted on 2009/03/10 in at the table, character development | Tagged Character, D&D, MMO, MUD, Player, role-playing | Leave a comment

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