DominicHamon.com
Life is like a grapefruit
Telling stories
If there’s a single sentence that can act as a simple summary for what role-playing games are, it is surely “telling a story from the characters’ points of view”. Any modern table-top role-playing game has this at its core; that the players, with the game-master, are developing a world and a story together as they […]
Posted on 2009/07/15 in game development | | 1 Comment
In medias res
A while ago there was an episode of the DnD podcast from Wizards of the Coast that had a tip for DMs to start every session with the players rolling initiative. This usually indicates that combat, or at least some action sequence, is about to play out and initiative determines the order that the characters […]
Posted on 2009/05/05 in game development | | 3 Comments
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