DominicHamon.com
Life is like a grapefruit
Runhello – Jumpman Game
Link: Runhello – Jumpman Game
I love the idea of taking simple game ideas and exploiting new technology to make them special. Whether it’s rendering techniques, or just adding physics and a z-buffer, the effects can be wonderful.
Also, this video reminded me of Repton, which I haven’t thought of in years, and made me smile like a 9-year-old.
Courtesy of haha.
Posted on 2009/02/23 in personal | | Leave a comment
No, I’m not posting this here as a reminder to myself to buy this t-shirt. I’m posting it so that it gets the love it deserves.
And so that I remember to buy it.
zombie mario must have run out of extra lives on [technabob]
Posted on 2009/02/18 in personal | Leave a comment
The Great Purge revisited
I was browsing the Google Analytics statistics for this blog and noticed a couple of odd things in the results for search keywords used to find it. Firstly, more people find this blog searching for my wife than for me, which has now encouraged more healthy competition in the Hamon household, as if more was needed.
The second is that the third highest ranking keyphrase used to find the blog is “how did the great purge end”. I know why this would give my blog as a result, but it did make me wonder why someone would be searching for this. Searching for it myself, I found that it refers to the Great Purge, the period in the early 20th century when Stalin orchestrated a series of campaigns of persecution and political repression in the Soviet Union.
It makes me laugh to see that I rank just below Stalin when people are looking for such a key historical moment. I can only wonder at those people who read this blog expecting to find some political essays and finding my ramblings about throwing away board games!
In fact, I think it might have to be my new tagline. “Dominic Hamon: almost as popular as Stalin”.
Posted on 2009/02/10 in personal | | Leave a comment
[REDACTED]
As most people know who read this blog, at least two of the three of you, I’m a software engineer working in the games industry. Most software engineers eventually specialise in some field or other, whether it’s gameplay, audio, AI or something else. Somehow, I never have. I’ve remained a generalist; a jack of all trades and master of none, as the saying goes. This has worked pretty well for me over the years as I’ve been able to take on new challenges and figure out what needs to be done, and I’ve always loved researching things so learning new areas of engineering always excites me. Always, that is, except when it comes to my nemesis: Rendering.
Rendering, for those who don’t know, is the bit of technology that makes the things show up on the screen in all their rim-lit, shiny, bumpy glory. I have never been interested in the rendering side of things, and have somehow managed to completely avoid coming into contact with it. Until today. Right now I’m working on [REDACTED] which means that I have to [REDACTED] the [REDACTED] with some other [REDACTED]. Hmm, that doesn’t work. Ok, simply, I have to use the rendering technology do what I want it to and I can’t.
It may seem like bragging, but I don’t normally have this problem. I usually understand enough of the underlying concept of something to pretty quickly get up to speed with a new system, and to figure out any teething problems along the way. The problem this time is that I really have no clue about what might be wrong to fix the problems that I have. So what to do? I took a bold step, if I may say so, and one that I don’t like to take: I asked for help. I know, I know. It’s like Shakespeare asking Marlowe for some tips on Iambic Pentameters. What I didn’t expect was that the person I asked was more than happy to take time out of their extremely busy day to take me through what I was missing. There was no condescension, no frustration that I didn’t know what I was doing, no suggestion that I was less of an engineer, just plain help.
Now yesterday we had an all-company meeting. I expected from previous experience of such meetings at other companies that this would be a painfully dry and tedious affair full of budget information, sales figures and executive staff patting each other soundly on the back and spouting self-congratulatory platitudes. I should have remembered which company I work for. The (often amusing) speeches were broken up with videos of other people in the company talking about how much the company meant to them before they started working here, and the fun times they’ve had since joining the company. It really didn’t matter what else was said, that was a clear message and a powerfully inspirational force.
These two things together have reminded me, and shame on me for needing reminding, that I work for a company that I’ve wanted to work for as long as I can remember.
No, my [REDACTED] still doesn’t do what it should, but I’ll figure it out yet.
Posted on 2009/02/06 in personal | | Leave a comment
I love this integration, but I am concerned about having my twitter password saved by a third party.
Tweet from Tumblr
We’re testing Twitter integration on Tumblr. You can set it up by going to the special address: http://www.tumblr.com/settings?twitter
This will automatically send your Tumblr posts to Twitter (you can toggle this when posting). If you have people following you in both places, it’s an easy way to stay active on Twitter, or just to let your Twitter followers know about your Tumblr posts.
If you’re like us, and only follow a few people on Twitter, you should try enabling “Show Twitter updates in my Dashboard” to get all of your friends’ updates in one place.
Posted on 2009/02/05 in personal | | Leave a comment
A fitting tribute to Ricardo Montalban if ever there was one. Star Trek Opera (via hesdeadjim)
Posted on 2009/02/05 in personal | | Leave a comment
Raising the dead
It seems we can learn from our mistakes! Obligatory warning: This is another DnD post.
This weekend’s DnD session was the one where I first found out if my party were going to raise me from the dead or if I was going to have to roll up a new character. I am not yet particularly invested in my current (dead) character, Tordek the Dwarf Paladin, but rolling a new character when one dies does feel like cheating the system. It seems that my party agree, as they pooled all of their resources and all the great stuff we’d accumulated and paid for me to live again.
Once back on my feet, it was time for action! Happily, the DM threw in some more puzzle elements this time. Essentially, we had three in-game hours to find some items, as well as solve some clues, or the battle that we were going to face would be hard. We knew we were facing battle, the only thing at stake was how difficult it was going to be. I love sessions like this: I find the puzzle solving aspect, while staying in character, more of a challenge than whacking orcs/undead/halflings. I might make a particular logical leap, but would my character? I might have a problem with a particular ethical standpoint put forward by an NPC, but would my character?
Having solved the puzzle with only 2 in-game minutes left (isn’t it amazing how it always works out like that?) it was time to bear arms. I was not really looking forward to this, having seen our party struggle with combat previously. It seems that having two characters die in battle last time, and having most of the party be unconscious for the majority of that fight, has taught us something key about 4th edition DnD. I will now save you the pain of figuring this out for yourself by stating Dominic’s Golden Rules for 4th edition:
DGR 1: Know your role and stick to it. For anyone who has been involved with end-game raids in World of Warcraft, this should not be particularly difficult. For people used to 3rd edition, it takes a little getting used to.
DGR 2: Don’t be afraid to blow your daily powers early. The quicker you can reduce the odds against you, the easier the fight will be. If you save your dailies, you’ll just have a long fight ahead and will be possibly too low on health to be useful before you get the chance to make a difference.
Following these rules certainly made our party more effective, but did it make the game any more fun? Well, I think it’s too early to tell. Unlike 3.5 ed, when it was easy to try to bend and break the rules and watch the DM squirm, it feels more difficult under this ruleset. My hope is that as we become more effective and learn the system, we’ll also learn how to successfully bend the rules to bring more life to our characters.
Posted on 2009/02/05 in personal | | Leave a comment
Smallest exoplanet yet found | Bad Astronomy
Link: Smallest exoplanet yet found | Bad Astronomy
Stories like this just blow my mind.
The mere fact that there are people with the technology and skills to make such delicate measurements is enough to amaze me, but add to that that what they’re measuring are planets orbiting other stars and I find myself stunned.
Sadly, I’m sure this will illicit the over-excitable press to extend the findings to something more than they are which will just lead to disappoint me down the road when they should be focusing on how wonderful even this is. We don’t need to find an Earth-like planet in an Earth-like orbit to congratulate our scientists on a job well done.
Posted on 2009/02/03 in personal | | Leave a comment
mental_floss Blog » Comics Grammar and Tradition
Link: mental_floss Blog » Comics Grammar and Tradition
I’ve always had a soft side for typography, and in the past have slipped into grammar nazi mode more than once. I’ve also been a fan of comics and graphic novels for many years.
Combining these is this set of rules for grammar and typography in comics by Nate Piekos, courtesy of mental_floss.
Posted on 2009/02/03 in personal | Leave a comment
Drinking to Success – Forbes.com
Link: Drinking to Success – Forbes.com
Now to spread this around until we get free beer day alongside free donut and bagel day.
Posted on 2009/01/30 in personal | | Leave a comment
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