DominicHamon.com
Life is like a grapefruit
Telling stories
If there’s a single sentence that can act as a simple summary for what role-playing games are, it is surely “telling a story from the characters’ points of view”. Any modern table-top role-playing game has this at its core; that the players, with the game-master, are developing a world and a story together as they […]
Posted on 2009/07/15 in game development | | 1 Comment
Character development
Whether you’re writing a novel or playing a role-playing game, there comes a time when you have to develop a character. There are a number of ways you can approach this and this series of articles will explore some of those. I’ll start with the character development that I’ve dealt with the most: Developing a […]
Posted on 2009/04/02 in character development | | 1 Comment
Player vs Character
The separation between player and character is at the core of the role-playing experience which is what separates DnD, MUDs and MMOs from other multiplayer games. By definition, when you’re playing a role it’s assumed that the role is not that of “person playing a role-playing game”. Aside from the physical and sociological differences between […]
Posted on 2009/03/10 in at the table, character development | | Leave a comment
MUDs, MMOs, and me, oh my!
Two pieces of news have inspired this today. News the first is that the humble text-based MUD is 30 years old. The second is the news of a new MMO from a company that I have a vested interest in seeing succeed, and based on an IP that I have a certain fondness for. Most […]
Posted on 2008/10/22 in personal | | Leave a comment
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