DominicHamon.com
Life is like a grapefruit
Italian photographer Stefano Bonazzi produces these wonderful surreal portraits. I particularly like this one as it reminds me of Magritte.
Posted on 2009/11/12 in personal | | Leave a comment
November rain
First, the great news: My better half has a permanent job! She’s been working on contract for a while and they finally realised, as I did some time ago, that they couldn’t possibly live without her and have insisted she stay on. Now, the less good news: As part of her new permanent contract, our […]
Posted on 2009/10/25 in personal | | Leave a comment
Telling stories
If there’s a single sentence that can act as a simple summary for what role-playing games are, it is surely “telling a story from the characters’ points of view”. Any modern table-top role-playing game has this at its core; that the players, with the game-master, are developing a world and a story together as they […]
Posted on 2009/07/15 in game development | | 1 Comment
Posted on 2009/07/01 in personal | Leave a comment
Alive
Yes, I am still alive. Between work, other bloggery, twitter and other projects (coming soon), this blog has fallen by the wayside I’m afraid. Still, I’m posting this! Which is a really lame way of keeping it ticking over. Sorry. Hopefully, the Other Half will post some news soon that she’s been waiting to talk […]
Posted on 2009/05/31 in personal | Leave a comment
Archetypes
I have previously dealt with the notion of the cliché on this blog, and closely related to that is the notion of the archetype. An archetype is an ideal example of a type, to give the dictionary definition. Carl Jung also made use of the term to define an inherited unconscious idea. Plato’s ideas can […]
Posted on 2009/05/27 in the written word | | Leave a comment
In medias res
A while ago there was an episode of the DnD podcast from Wizards of the Coast that had a tip for DMs to start every session with the players rolling initiative. This usually indicates that combat, or at least some action sequence, is about to play out and initiative determines the order that the characters […]
Posted on 2009/05/05 in game development | | 3 Comments
D&D test drive
Wizards of the Coast recently announced the release of a starter kit that gives a player everything they need to get started with 4th Edition D&D. The kit includes a basic ruleset, the first published adventure (Keep on the Shadowfell) and the free version of Character Builder, the last of which has been available for […]
Posted on 2009/04/30 in personal | | Leave a comment
From paper to screen
Over the past few weeks, I’ve noticed a trend at my DnD table as more players have moved from the traditional pen(cil) and paper to having a laptop, notebook or, more frequently, a netbook or smartphone in front of them instead. In this article, I’ll explore some of the tools available to facilitate this move […]
Posted on 2009/04/13 in at the table | | 1 Comment
Character development
Whether you’re writing a novel or playing a role-playing game, there comes a time when you have to develop a character. There are a number of ways you can approach this and this series of articles will explore some of those. I’ll start with the character development that I’ve dealt with the most: Developing a […]
Posted on 2009/04/02 in character development | | 1 Comment
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