DominicHamon.com

Life is like a grapefruit

#DearJohn: An open letter to my representative

As you may have read about, there is a bill in the House of Representatives that is, apparently, the countries “highest legislative priorities”. This bill will deny vital medical care to many victims of rape and incest due to its introduction of the word “forcible” to differentiate between different levels of rape. I don’t like […]

Posted on 2011/01/31 in personal | Tagged HR3, politics | 1 Comment

Putting it all out there

This weekend I finally finished a project 1 and made it publicly available. This is the first time I’ve put software that I’ve developed on my own out there and I’ve been running the gamut of emotions over it. I suspect the feelings I’m going through are something akin to a musician putting out an […]

Posted on 2011/01/25 in personal | Tagged acetate, animation, projects | Leave a comment

Pushnote: All talk and no trousers

PushNote is a new service that will be known, for good or ill, primarily for being announced over Twitter by Stephen Fry, who is one of their investors. Similar attempts have been made in the past for a cross-site commenting platform, Google Sidewiki for example, and none have taken off. I really want a service like […]

Posted on 2011/01/13 in personal | Tagged internet, pushnote | Leave a comment

Crying foul

I recently watched the Twilight movies and, having not read the books, and with no intention to do so, actually enjoyed them. There, now that’s out-of-the-way, we can get on with the rest of this post. See, after I watched them, I wrote up a really long article defending the movies and arguing that the […]

Posted on 2011/01/11 in personal | Tagged movies, rant, twilight | Leave a comment

Speed: Give me what I need

Do you host your site through dreamhost? If not, you should. They’re fantastic and great. In fact, they just got even more fantastic: http://blog.dreamhost.com/2010/11/04/mod_pagespeed-now-available/ If you already use them, you should totally go and turn this feature on. Go ahead, I’ll wait here. To save you reading their blog post: They have enabled mod_pagespeed as […]

Posted on 2010/12/09 in personal | Tagged plug, work | Leave a comment

In which the word ‘intereading’ is coined

In between ending my old job and starting my new job, I had 10 weeks off. In that 10 weeks I started a lot of the little projects that have been on my mind (and finished none, of course): a z80 emulator (the cpu from a gameboy) and some bits of the graphics processor, a short […]

Posted on 2010/11/27 in personal | Tagged books, ideas, NaNoWriMo, oliver jeffers, projects, tattoo | Leave a comment

Pumpkins scream in the dead of night

Let’s talk about pumpkins. I’m not a fan of pumpkin, but I do appreciate their versatility and I love that during the Hallowe’en season so many people take opportunity of the pumpkin carving tradition to explore cooking at home. Whether it’s soups, pies, cupcakes, or cookies, the insides of that gourd-like squash have a huge […]

Posted on 2010/10/27 in personal | Tagged halloween, rant | Leave a comment

So long, LucasArts

I have a lot of things to thank LucasArts for. If it wasn’t for Day of the Tentacle, Monkey Island, X-Wing, Tie Fighter, or the Dark Forces games, I would not have been drawn to programming as a career, and specifically game development. Without the opportunity they gave me to lead the game development team […]

Posted on 2010/09/30 in personal | Tagged work | 6 Comments

Goodnight Eddie

When I last wrote about Eddie, it ended up being the day that I let him go. It had been a rough two weeks for him, and as much as I wanted to believe that he was going to get better any day, he wasn’t. I saw the x-ray images. I saw how much he […]

Posted on 2010/09/29 in personal | Tagged eddie, pooch | Leave a comment

Sub-surface scattering with CDRF

Introduction In this paper, Kubo, Dobashi and Morishima present a compelling case for using a curvature dependent reflectance function (CRDF) to simulate sub-surface scattering. The basic idea is that smaller objects with higher curvature exhibit more noticeable sub-surface scattering than flatter ones. Using photon mapping with spheres, the authors found a reasonable relationship between the […]

Posted on 2010/08/25 in rendering | Tagged cdrf, sub-surface scattering | 6 Comments

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